8-20-10:      Right on the heels of this year's SAGE event and major E02/MMTT updates is another minor E02 update, release 10.08.20

In case you missed it, check out the E02/Triple Threat/Mettrix SAGE '10 promotional booth for a bit of information on the latest version of the E02 engine and Megaman: Triple Threat. Just to get you started, E02 now sports a new built-in download and online update feature for games and E02 itself, and also has an optional, protected "game.e02" packed game format. Megaman: Triple Threat has received a long-overdue major update, including a brand new level and Robot Master boss! Sonic: Project Mettrix has no major update at the moment, but is still in development

The current official games are now using the new packed format, but raw example games will be coming shortly


9-02-09:      New versions of E02, Project Mettrix, and Triple Threat were released during the recent SAGE event. If you haven't already visited their booth page to read about and download them, download links can be found there, or on their respective pages. The most meaningful updates are E02's new builds for x86 Linux, Intel and PowerPC MacOS, Nintendo Wii, and Sony Playstation Portable (all in addition to existing Windows/DOS builds), E02's fully reconstructed and updated documentation, other new features for E02, and the addition of a prototype version of Project Mettrix's "Bronze Lake Zone" level. We are also aware that there have already been a high volume of complaints about the music and boss used for Bronze Lake Zone in the current demo- perhaps noone has noticed that the words "prototype" and "incomplete" were clearly used in the level's in-game description, which is displayed when the level is selected for play...

Things have been hectic lately, and I hadn't found the time to properly complete the updates and site move. Some people that were brought here by the redirect or any other external link may have already noticed the new URL- ZTNet (host of Emulationzone, which had hosted us for nearly 11 years) decided that this site was a liability, and blocked both FTP and HTTP access to my account without even contacting me about it. Thankfully, Andy (Administrator of Emulationzone) was nice enough to help me recover some files, and set up a redirect notice, and Marc was generous enough to allow me to move here. Please update any bookmarks and links you may be using for this site to the new "stealth.hapisan.com" domain

Any visitors who had noticed some broken links since the move should find that they now work again. This includes updating the "newest version" links for Project Mettrix and Triple Threat to point to the newest SAGE09 demos instead of the previous SAGE08 demos, and a load of music, prior version, and add-on content links on the Project Mettrix page. I have also noticed that there are several messageboard posts and direct links floating about that claim that the current "add-ons" section on the Project Mettrix page (all of whose links were previously broken) are supposed to work with E02- This is entirely untrue. They are listed on the E01 section of the page, because they were created ages ago by E01 Project Mettrix users. Some text has been added to those sections to hopefully clarify that fact  


8-17-08:      OC v3.0 is launched! Some sections aren't complete yet, but the E02, Project Mettrix, and Triple Threat are all ready just in time for SAGE 2008. E02 has received some significant fixes and additions for release 7 (release 6 was made at SAGE in 2006), and now has it's own section to emphasize that it's a useable game development system. Project Mettrix has been updated with more Sonic gameplay elements, a reproduction of Shining Island from the E01 version, a reproduction of Green Hill from Sonic 1, and a nifty selection interface. Triple Threat has also recieved some tweaks, including the beginnings of it's title and character select screens. All current projects are still under development  


7-25-05:      Todays' update features Release 5 of the scriptable, multi-purpose game engine, E02, as shown at the last SAGE event.  This release features MANY new commands, enabling the scripting of players and game objects!  Also included is a new Sonic the Hedgehog example level, which makes use of several of the new script commands within the Sonic player character, level enemies, and even the Sonic 3 shields, as well as a new, slightly incomplete Title Screen and Intro sequence for the game "Sonic the Hedgehog: Project Mettrix".  It is, however, not a very good example of just how many things can be built with E02.  Many different types of games with many different types of objects can already be made with the current available scripting features, so take some time to read the various editing documentations, and be creative!
For those who have never seen the original "Project Mettrix", built with the previous engine "E01", take a look at the Mettrix page for links to downloads of the last version before the conversion to E02, and for older E02 test releases as well.  Also, for those new to the site, our other featured project is SonED, the Sonic the Hedgehog "Hacking" (level editing) utility for use with the original Genesis Sonic games, as well as Sonic CD for the PC.

7/28/05
Today brings the first of two more updates, which is the brand-new SonED2!  SonED2 is a total re-build of the SonED tool that goes in a slighly different direction.  Unlike it's predecessor, SonED2 edits individual data files, allowing them to be managed manually.  This ensures better flexibility in overall game data management, and has also helped to make SonED2 more powerful than the original SonED.  SonED2 is faster, more stable and boasts more features.  The two most noteworthy are probably the ability to edit Height Maps, and the ability to import Tiles, Blocks, and Chunks from pcx images, both of which dramatically increase the room for creativity!

Another update is coming, so don't forget to check back every now and then..
 


4-5-04      Only a short time after SAGE 8 has ended, E02 recieves another update!  This update re-introduces the launcher and all of the editors from E01, as well as FULL documentation on everything that can be done with it currently.  If you've been interested in creating your own games with E02 and want to get a jump-start, now is the time.  It isn't ready to do anything downright fantastic just yet, but there are plenty of things you can set up in the mean-time.  At the very least, you'll probably need this extra time to learn the current features, there's alot to read!

      The newest E02 release (Test 3) can be found on the Mettrix page.  You may also find the SAGE Booth of interest if you haven't seen it yet, although it doesn't contain the newest E02 release made today.  And as always, feedback is appreciated!


3-14-04      Well, SAGE 8 is officially open, and you can get the newest info on Mettrix and E02 over at our SAGE Booth.  More bugfixes, (Demo 4.1 patch has been updated since it's original upload), the return of unfinished content, a new test engine, and another new upload as well.  Feedback is appreciated!


12-18-03:      Today's update brings the return of our MessageBoard, now on this server with old threads in-tact.  It is, however, missing its custom images, but the defaults will do.

     There is also a major bugfix patch for Mettrix as of today, which seemingly renders it crashless by eliminating many major and minor errors.  More info at this messageboard post.


11-1-03:      This is less of an "Update" than a cleanup.  The second of this site's two mirrors is unable to host it as of a couple of weeks ago, which means that this is once again the only place it stands.  This also means that the Messageboard has once again disappeared until I can set it up again, unless I decide it's not worth it.

     Also as of this cleanup, the "Comics" section has been removed and any previous listings will not return.  The "Services" area has also been removed since it never has and never would have been updated, and the Staff Listing has been brought back up-to-date.

     If you haven't seen the last updates though, don't forget to check them out at the "Updates Archive" below to find out the latest info about SonED, Mettrix, and the new "Engine02" test.


9-9-03:      For this update, the Organized Chaos site acts as it's own "omni-booth" for this summer's 2003 "SAGE" event.  There are TWO "major" updates today, as this marks the release of upgrades to both our Sonic the Hedgehog "fangame" Project Mettrix, and our Sonic the Hedgehog ROM editor SonED.  Please visit their respective pages for more details for first-time visitors, and download links to all relevant material.

     Although SonED has taken a sort of back-seat position, it's new release today provide a few useability tweaks, as well as returning support for Sonic CD for PC.  Although the new features list is small, what was done should prove to have made a significant improvement for some, if not all users.  A full list can be found here.  More are to come in time, but expect this to take quite a while, due to large changes that need to be made.

     Project Mettrix also recieves some functionality tweaks, including fixes for some very nasty bugs, which may or may not drastically improve performance for people who were previously having problems.  I'm hoping that many of the fixes I've made, even though I'm not sure I've corrected everything, will have eliminated annoying crashes that seemingly come out of nowhere, although I can't guarantee anything.  This hasn't really been happening to me, so I wouldn't know.  All updates, however, can be found here, and also include a few optimizations, and a couple of new script formats, as well as optional increased editor size.  Please be aware that the old titlecard script has been replaced with what will become a much better one, so you must convert any user-created ones to the new format (which does not correspond to the current documentation, but is self-documented), and download the corrected versions of any add-ons that contain titlecards.  The .GDF format has also been changed very slightly to remove the unnecesary "Number Of Zones" line, meaning that it must be taken out of all of your add-on .GDF files.  If you haven't used the editing functionality and are afraid to make this modification to any add-ons you've downloaded, you may re-download updated versions of any that you've obtained from this site through the Project Mettrix page's "Custom Level" sections (the old ones will -NOT- work unless that line is removed, and any .TDF files are rewritten in the new format)

     Because of errors and aparant limitations that have surfaced in both projects, I've decided to "start over", re-creating most of what was done from the bottom up to eliminate bugs and increase efficiency.  This will involve a respectable amount of time, but the outcome will be worth it.  Current features will return, and in some cases, be improved.  This is something you won't want to miss, so keep looking for future updates.  That said, to see some of the new features in store for Project Mettrix, please also view the Engine02 Demo.  It already proves to be even more powerful.

 Also, don't forget to visit the messageboard if you have feedback.


3-14-03:     Today's update, Project Mettrix's newest release has been noted in it's own section.  It wasn't a "full release" as I intended, it was just taking too long to get everything I wanted finished.  So, it's just a public release of the newest test-run.  It's also a "lite" version because at this time, I don't have time to upload much at once.  For this reason, the mirrors probably won't be in-synch either.

     The biggest notes of this release are the launcher, the Windows version, and the Windows helpfile, including the new documentation on the editing functions.  All other features, of which there's a pretty hefty list, are listed as test 4-7 AND test 4-3 this documentation.  The current addons in the addon archive have been updated to the newest release's format, they now include a description file which I hope to become standard with all Mettrix Addon files, AND a new addition has been made: The Sonic the Hedgehog 1 addon.  This addon re-creates certain parts of Sonic 1, including all three acts of Green Hill zone.  There are numerous disclaimers about the legality of this addon, so please read them BEFORE you start making any kinds of requests.
 Also added to the Mettrix section is an updated "Plot" section (which is just a summary of the new "Story" included with the game), images of the new art in the Level Progress area, and Verse's current new music in the music section.

     This update ALSO marks the appearance of a new MessageBoard I've had in-waiting since this site closed down late last year.  The new one is a PHPBB, with a new design, and a slightly different format in membership.  I hope to see all current members and many new ones there!


3-11-03     We're back!  Were we missed?

     Since there isn't much time for thoroughness, I'll be brief this update.  If you're a fan of or interested in Project Mettrix, check out this booth for SAGE, March 2003.  The official page will be updated shortly to reflect this.


8-12-02:     Today's update is probably one of the most unexpected yet.  Are you ready?  Don't have a heart-attack, now.

     SonED has become "Freeware".  That's right, you heard me; You can download an entirely useful SonED without paying anything at all!  Contrary to popular belief, I have wanted this for some time, I've wanted pretty much everyone to enjoy it.  The only problem is, I STILL need some funds as of this moment, and I had already sold some registrations.  "Business" is almost a hault now, though, and as the program has been available for a couple of years now, my question to the current users about this situation has returned a positive note.  So, take the time to head over to the SonED page and grab the freeware Windows version now.  The DOS one will be following shortly.

     Registration terms have become a matter of the courtecy of recieving SonED somewhat earlier by EMail, so your (much needed) contributions are still welcome. Yes, that means I still plan on making additions for the forseeable future.

     Have fun!


6-2-02:     A much overdue update has finally arrived.  It's probably not all that was expected, but here's a quick rundown of what's new:

     First of all, the underlying structure of this sites storage has been completely redone so it's easier to manage.  The old method of keeping everything in the same directory was way too messy.  This also involved going file-by-file and finding out what everything is, what it should be, and renaming it to exactly that.  This was one of the effects of the crash I just had, which ruined my filesystem, however, the most important things remain practically unharmed.  I've also gotten a mirror at spores.net, which will help in case of downtime or lagged transfers.

     As for Mettrix, while there is still unfortunately no releaseable update to the game itself, I've added a couple of things to it's section.  The "level complete" music was previously unlisted in the music section, it's now up.  Also, I've added FIVE new user levels to the archive.  They're mostly in early stages, but maybe they'll keep some of you busy for a while, or inspire some of you to make some of your own.  And by the way, I've had a few people ask me lots of questions about the editor.  All of your questions can be answered by reading the latest ReadMeLE.txt file.  It's here on the site, and it comes with the Mettrix Demo 3.1 Upgrade patch, which is the most current and the best for level editing.  If you haven't gotten it, it would be a good idea to do so.

     Also, for this update, I've added a local download for VDMSound, a DOS emulator for Windows NT (2000, and XP).  This program will allow most of you who have certain problems running Mettrix or my other DOS programs in these versions of Windows to run them properly.  Errors pertaining to DOS4GW, however, will not be solved.  Those stem from improper installation and running.  If you have that problem, please consult Mettrix's ReadMe.txt for information on setting it up correctly.  If your problem is one to be solved by VDMSound, though (no sound, controls, graphics glitches, some forms of not running at all, etc), give it a try, but be sure to read it's instructions carefully.

     In SonED news, while there is also not an update to the actual program, there have been a couple of additions to it's section.  The first is the addition of some SonED for Windows screenshots to the Screenshots section, which have been lacking for quite some time.  The second is more substantial to current users, the Sonic 1 and Sonic 2 Object Definition lists have gotten slight updates, courtesy of Ultima.

     There are also a few newcomers to the page.  While one has made an appearance here on the updates before, it only now gets it's own section.  That project is StealthPatch, my IPS patcher.  There is also now a section for another recent project I've made, cheat patches and an auto-patcher to enable Stage Select and Debug in Knuckles' Chaotix  And although they're not much, I've also added three previously unreleased (on this site) older programs that were steppingstones on the way to Mettrix.  These programs are my tiled scrolling test, my first Sonic movement engine, and the unfinished first attempt at "Robotnik Attacks".

     Another, more minor update is the addition of the "Junk Archive".  This is just a big list of files I've uploaded for various reasons that I've decided to make public just for the fun of it.  Some might be interesting, especially the demo recording I made of myself beating Shining Island act 2 and it's boss quickly and without being hurt.  (To view it, simply copy it to your sonic.exe folder for Mettrix, start the game, and wait through the title screen until the demo starts).

     And lastly, but not the least of all, Gen has finally set up his own page.  He plans to focus on video game news, and otherwise have variety content with his own odd humor.  He's also taken back to Chaos Adventures, which I assist with when I can.  And now, he's got his own forum on our messageboard to go with this.

     In closing, I hope this update has satisfied most, my main projects are taking alot of time and effort.  Also, Ron appears to be nowhere to be found..  I'll keep waiting for him, and in the meantime, I'll be continuing my own work.  I don't know when the next release of Mettrix or SonED will be, but I can assure you that for what it is that I'm doing to it, it'll be worth the wait.


3-5-02:     Yet another update to SonED springs forth!  Several new features have been added in this release, including a couple of bugfixes.  The Tile editor from the DOS version now makes it's appearance with some added features, and the Sonic 2 "Beta" ROM is now supported  For more info , please see this messageboard thread.

     I can't really guarantee what the next update will be to.  We've got alot to do on many things, however, Mettrix is due for some attention, so I may try and get things moving a little faster on that front.  Hard times are coming up, so things may be awkward for a little while.  Don't give up on us though, we're still here.


2-18-02:     Today is another update to SonED.  Unless you've been visiting certain messageboards, this is sort of an unexpected one, but I hope it suits your tastes.  The primary update is the fact that SonED now supports "Object Listings", which greatly improve the object editor in that descriptions and even images can now be easily added.  For more info on this feature, please see this messageboard thread.  The other features include the newly-added ability to edit Casino Night Zone's triangle bumpers (they are not objects, nor tile properties), the ability to load and save any of the 4 Genesis ROM formats, and the fact that SonED now corrects the header information when saving the ROM (checksum and ROM size).  Check it out on the SonED page.

     All is relatively quiet on other fronts.  I'm sorry to say that I was jumping a bit ahead of myself when I mentioned this next SAGE.  Things are getting just a tad too cramped at the moment, and asside from having to find the time to do all of the things that need doing, rushing ourselves is the last thing we want.  Quality takes alot of time, which is why we'll be taking the time to ensure that the next Mettrix release, whenever it may be, has even more of an impact than the last one.

     Even more SonED updates may be coming relatively soon, and I think I can dig up a couple of old comics to add to our list.  Don't go counting us for dead, we've got a pulse around here somewhere :P


1-16-02:     Another minor update for today, but at least it's better than nothing :P  First, the thing you're probably least interested in, is our new emmy award!  This makes our second set of awards, and the second time we've even been nominated.  We've won first place for Best Sonic Hacking Utility, and second place for Best "Advanced" Sonic Fangame.  I might as well have out with it right now, I believe the only reason we've gotten second place this year is because of the same rampant cheating that overran last years voting, as we actually WON last year, have made SIGNIFICANT progress since then, the competition had not moved an INCH in that entire time before the voting had run it's course, and the votes seemed to take hop, skips, and jumps in keeping their count to a level of assured victory.  Although I wish there were a more secure voting method, what we've won is what we've won, and I know those of you who aren't all hype junkies appreciate what we do.  We also appreciate you for that.

     The other part of this update concerns the webcomics that have been collecting dust for a while.  Gen has whipped up three new short Gen and Stealth comics, which are on the "series"'s new section.  The list had grown too big to keep on the table-of-contents, so Liz threw together a new section for us, and even left some commentary for each one.

     With my Spring semester college courses starting, I've had little time to do much over the past few days, and they eat a good portion of my week.  However, once things get settled pretty soon, I'll be able to stabilize my progress in all of my projects.  You'll be able to expect SOMETHING at this upcoming SAGE, sometime early March.


1-7-02:     A small update today, but for some, probably a good one.  It's been a problem since the first release of StealthPatch, my Windows programs, for some reason, didn't work in Windows XP, and sometimes ME, 2K, and even 98.  Now, I've figured out the problem, and have remedied it.  Both StealthPatch and SonED for Windows seem to work fine in all versions of Windows from 98 up (as long as you have DirectX 7 for SonED :P).  I apologize for any inconvinience the bug may have caused anyone, and hope you enjoy using the new, bug-free versions.

     I've also been working on Mettrix during this time (which will be my main focus for a while, now).  I've implemented a couple of small, but spiffy none-the-less, features over the past couple of days, and I plan on pushing for as much as I can in an attempt to have something substantial to release at the upcoming SAGE in March.  You may yet have something to look foreward to, at the next SAGE if not this upcoming one, because Ron and myself have set high expectations for ourselves, and intend on living up to them.

     As always, any questions or comments, feel free to let us know on our Messageboard!


12-25-01:     Santa Stealth brings you an update!  First, however, the bad news.  Unfortunately, the workers for Chaos Adventures fell out of the game, they can no longer bring themselves to do the work.  Without them, the project is nothing, as one was the founder of the entire project.  The Chaos Adventures section will remain as a monument to vain persistance, however, the comic will never be continued.

     Now, on with the good news.  First up is the brand new messageboard!  This one looks better than the old EZBoard, and isn't subject to their bugs, or their very annoying advertisements.  If you're one who has the old board bookmarked, you'll need to change that mark to point here instead.  I hope to see this one become more active!

     And for the finalle, I've uploaded a new release of SonED for Windows for you all to try out.  This one is much more featured than the last, but is still lacking the palette and tile editor that the DOS version has.  It feels to me to be vast improvement over the DOS version, and will allow people who's Windows version doesn't support DOS well enough to actually use the program.   You should have a look at the ReadMe for it, and then you can download it here.   If you're wondering what to get with that christmas money, now you know! :P

     As for Mettrix, Ron is working with art and level layout toward the next demo, and I'm helping him through planning and modification, however, I've been too involved with SonED to do any of the programming up to this point.  That should change shortly.  I've also recieved word that there are at least two new user-levels under construction.  I'm glad to see that's finally starting to kick off.  Anyone else starting one of their own?  If so, please tell us about it on the messageboard!  I plan on adding even more features for editing purposes, so I hope to see many user-levels in the future.  Even when Mettrix itself is finished, it will never really die out; You, the fans have the chance to keep it lively for a long time to come!  Enjoy!

     Merry Christmas, everyone!


11-3-01:     Here comes another update!  Today I release sort of an upgrade to Demo 3 which I've dubbed Demo 3.1.  I've uploaded a separate zip with ONLY the necesary files, so it's less than 1MB (These updates are not included in the main zip, you will need to get the upgrade as well).  This demo includes bugfixes and a couple of extras (which can be viewed within the ReadMe File, along with a few new utilities for the main focus of this update, level editing.  This main ReadMe file has been completely rewritten, and the Level Editor ReadMe has been heavily ammended to explain the additions in that area since Demo 3 came along.

     Not only have those updates been made, but there are some additions to the page itself as well.  I have added new screen shots to the levels section to reflect the state of Demo 3 (along with a new "mystery image", am I wierding you guys out with those? :P), a new musical piece that Andre has come up with, which he suggests be the Zone Boss theme, a slight addition to another (Timeless City needed updating to loop properly), and additions to the User Level Archive.  Magma Cave has been updated to work with Demo 3, along with a new, better object layout, and a new set has been added, Seth's Shining Island time zone edits, for playing the old version of Shining Island in Past, Good Future, and Bad Future.  Let's get summore user levels rolling in, guys!  They're great while waiting for new versions, I even have fun with em.

     Also, I should mention here that I've recently made an IPS patcher utility to aid in creating and applying ROM hack patches.  This patcher also handles extended data, data within the altered ROM that excedes the size of the unaltered ROM.  It can either be stored outside of the patch (when patching, you will be prompted to add any extra data you may need), or inside, which will function with some other IPS patchers, but not all.   I won't be setting up a special page for it, since it's basically just going to be a feature of the Windows SonED that I decided to release early to help everyone, but you can get it by Clicking Here.

     Speaking of which, I've also decided to let you all have a glimse of the Windows port of SonED.  It is still sort of far from release state, but you can get an idea of how the interface will be, and see that it does work.  Currently, some (not all) of the menu options are functional, you can load ROM images, and view the levels within them.  You can also do a little bit of messing around, such as calling one level's palette into another.  Try this with Sonic 1, it's sort of disturbing how well most palettes fit with most any level...  Anyway, you can download this incomplete version Here.  You may place this program anywhere, as it doesn't require any data other than the ROM and Save-State at the moment.  Also, you will need to have DirectX7 or higher installed for it to run.  Enjoy!

     One last thing: The third annual Sonic Emmy Awards are underway at The SuperSonic Zone, and we have been nominated for both SonED under "Best Hacking Utility", and Project Mettrix under "Best Advanced Fangame".  Please show your support and vote for us if you feel we're deserving!


9-9-01:     Well, I was finally able to do it, Demo 3 of Mettrix is ready!  Although it's not entirely what I hoped it'd be (I had to rush it near the end to meet SAGE's opening date, but I can't blame it all on that), I think you'll be pleasantly surprised when you compare it to Demo 2.  The two Readme files were also part of the rush, but they should be sufficient for now.  For a little more information, you should check out our SAGE Booth.  At this point I'm undecided over whether there will be a Demo 4 or not, I'll just have to see if there's enough left for another demo before the final release.  Be sure to leave us some feedback on the messageboard too!

     I'm expecting to port SonED from DOS to Windows, which I hope is going to be a big help to the users.  I have to work on getting windowed mode graphics to work first, though, and I don't know how long that and doing the actual conversion of the rest of the code is going to take.  I'll be sure to update you on how it goes.

     As for Chaos Adventures, there's been a delay on that.. but eventually it's going to surface.  I'll be pushing for it soon, after I get a few more tasks done.  So many things to do, but we're going to keep at them all!


7-27-01:     Today is another update!  This one is also for SonED!  Bet you didn't see that coming, did you?  Anyway, not only does SonED save level layout directly into the ROM for all of it's supported games as of the last version, but now you can also alter tile art and mappings within the Sonic 2 ROM as well!  This gives a much greater level of versatility to the editing of the levels, meaning that you can practically have them look any way you want!  Curently, SonED is still split into two program files.  The next update should bring a switch that you can toggle to tell SonED where you want the data to be altered, which means it's back down to one single program file.  I will also hopefully eliminate the need to load a save-state when editing Sonic 2, as the only reason you need one now is to select the level you want to edit, which I will be working on an extended menu for.  Also, another new feature to SonED, exclusive to registered users, is the ability to create PCX image files containing level layout maps of the currently loaded level.  You may now create maps of the original levels for reference, or of your own levels to help those who get stuck, or just as another way to show off your work.

     I'm trying to maintain a steady pace of work, although the next update I make may take a while.  I had been sick for a few days, which delayed this update itself.  I should be back on my feet now, though.  The next update will probably be concerning Chaos Adventures, or Project Mettrix, whichever one is ready first.  Be sure to keep an eye out for them!


7-18-01:     Bah, I don't like going such a long time without an update, so today, I'll make one.  I know it's been a bit since I've updated SonED (not to mention Mettrix, but that's another case entirely..), but today, I've got a new version ready.  If you've read my messageboard, I'm concidering using a higher resolution, but I haven't gotten around to that yet, so this one still uses the same 320x200 res.  However, this version is special, in that in that you can now view/store level layout data in the ROM!  That's right, SonED has the ability to edit level layout inSonic 1, Sonic 2, and Sonic 3 and knuckles!  Not only that, but I've added support for editing the player start positions, AND I've made the program automatically disable the checksum in Sonic 1 so edited ROMs won't crash on startup.  I even updated Funky Hill (the example level) to be a full ROM patch rather than a combination ROM/Save-State.  One thing about this update, however, is that I haven't yet implemented a way to select whether you want to edit the Save-State or the ROM, so, I have included two SonED programs.  SonED.exe is version .14B, which edits Save-States, and SonED2.exe is the new version .16B, which edits ROMs.  If you haven't already, go give em a test run!

     I've also made an update to Chaos Adventures.  We have on our team a new artist, our very own Liz!  She's doing some great work, and you can see some of her pre-comic drawings now on the Chaos Adventures page.  We are also currently in the middle of finalizing a "script" for issue 1 of the comic.  Once we're done, it will be drawn, and then uploaded for your reading enjoyment!

     Now, as for Sonic Project: Mettrix, I've been working very hard on it and I've made some major revisions to it's functionality.  You should be able to see just how well it works within a matter of only a few months, unless something goes wrong.  Just hang in there, it's all on the way!


5-22-01:     Today marks the arrival of a new section, which is dedicated to our new web-comic: "Sonic the Hedgehog: Chaos Adventures"!  No official, finalized work has been done for the comic, but while we are pulling ourselves out of the planning stage, you can view some of our previous work to get an idea of what we'll be doing.

     Also added today was a link to our new MessageBoard!  This board is also an EZBoard, however, It completely belongs to us, and is divided into forums for our feature attractions, as well as a general chat forum.  If you have any questions or comments about or programs, wish to express your support of our Sonic web-comic or ask questions about it, or just talk about anything, please pay a visit!

     This seems to be the shortest update I've had in a while.  I can also tell you though that Sonic Project: Mettrix is still under heavy construction, SonED is next-up for another update between the two programs, and we're almost ready to begin writing for the first issue of our comic.  Thank you all for being patient with these projects, I hope they don't dissapoint/  See you next update!


5-16-01     It appears this update took a little longer than I thought..  Today I've added to the Sonic: Project Mettrix section again.  This update includes images of three more levels, and two new MiDis, as well as two song changes.  I've also added a new page to this section, which will include user-made levels.  If you haven't noticed (and many people may not have), I have included the level editor within the zip for the game.  If you are interested in creating your own levels (Please, I'd like to see some!), you should read the ReadMeLE.txt file to learn how.  Currently, there is only one unfinished level here, but I hope it'll encourage you guys to try making some of your own!  I hope this will hold everyone over untill Demo 3 is released.  This will be the final demo, so you may now have some idea of the work we have to put into it, as we hope for it to be representative of the final game.  The full game will certainly not be finished within a short time after the last demo though, but we hope that you'll find it well worth the wait.  Maybe we'll come up with something to keep you busy in the meantime...

     Also, in the last update, I mentioned adding a new section to the site.  Unfortunately, I'm still not ready to add it, but I can tell you what it's all about.  Gen and I are planning to co-author a Sonic the Hedgehog web-comic, currently titled "Chaos Adventures".  We had started this in the past, but our artists bailed on us, and we never got much of a reader response, so it remained in limbo for quite a while.  Now, however, we've dusted off the idea, and are currently in planning stages to begin the first issue.  A few scripts have been written in the past, however, most of them will not be used.  They are pretty good though, and even though I won't be releasing them in full, I may put up clips when we're ready to add the section for it.  Before we begin though, we need all of you who are interested to mail us and show your support.  We want to get an idea of how many initial readers we will have.  Please address your mail to both of us (MStealthA@aol.com and holidayx@charter.net).  Also, please do not ask to send scripts or plot ideas, Gen and I can handle that.  We are, however, hoping to find some good artists.  If you think you have what it takes, send us a sample of your art, and we may ask you to also do a sample comic page based on a script excerpt.  We're very picky though, so don't be dissapointed if you get turned down.

     You'll also notice that at the bottom of the page, I've added an ad banner. This banner is to support ztnet (our server admin) so they can pay to keep our sites up.  Please click often!

     I hope that this update isn't a dissapointment, and I'll be posting here again as soon as more good news comes!


5-5-01:     It's time for another update!  This one is slightly more cosmetic than anything, but I think you'll find it worth looking at.  Two sections have been updated with new graphical material, the SonED page, and the Project Mettrix page.  SonED's page now has a ScreenShots section, where you can see images of its features if you haven't already tried it out.  The Project Mettrix page has new images as well, along with new music, and an update on the status of the (canned) cut-scenes.  You can see images of a couple of the new levels, as well as a few revised images of existing ones, where you may see something interesting if you look closely enough :P.  Notice the two new levels?  Catch the one that was binned?  What do you think of the little glimse of the "Options Zone"?  As far as the music goes, some music has been added/renamed/canned, so check out that section too.  I also fixed the broken link to the old click and play version of the game.  Also, there is a link to my "new" messageboard on the table of contents under "Misc.".  The URL is subject to change, as this space is actually on an EZBoard owned by Gerbil, and I will probably get my own, where I can add several forums.  Lastly, I finally got around to adding the associate banners.  Be sure to check them out, especially Liz' site, DASH! :P.

     It's very late, so I hope that I didn't make any mistakes in this update.  Also uploaded is a little tidbit about the things I have to deal with online sometimes, may give a bit of insight to why I am the way I am.  If you're interested, you can see it here.

     For your info, about my cable, There still hasn't been a call yet.  They're supposed to be ready soon (I've heard that before...), but my money is stretching thin.  Hopefully things will work out...

     Also, there will be another update either tomorrow or within the next few days, which will include another section (if Gen is still willing to do this), and possibly a couple of more small pieces of content for one of the current sections.  Be sure not to miss it!


4-8-01     Wow, alotta dead-time huh?  As I think I've forgotten to mention, ever since our secondary phone-line went down, we've been using a cable-connection, because it was cheaper to start and maintain than getting back that old line with all the bills Pacific Bell kept slapping on it, however.. during late January, the ISP serving our cable provider decided to pull the plug.  Since then, we've been without a connection to the internet, except for small instances at college every now and then.  This has prevented communications and updates, but today, I've decided to try to get this update through.  I've been working very hard on SonED and Project Mettrix, (although I've spent a bit more time on Mettrix recently) and between the two, I've come up with something new to give you to hold you till the next big thing comes.  This update is for SonED (Mettrix still has a way to go before you'll see it, but believe me, I think it'll be worth it.)  This update introduces the new file system/gui SonED will be using.  This will probably interest you, because it does away with that old long command line, and offers a somewhat friendly interface for loading your files and switching between editors.  (Also, you may use files with long filenames in this update, as well)  While the command line options have been removed in this release, they will be re-inserted later, for those of you who like to start up things right away.  Those who don't will still have this nifty interface.  So now, all that's really required to start the program (once you get Dos4GW sorted out, of course..) is to either type it's name or double-click it.  I hope this makes things easier for everyone, it certainly was a pain to write :P.

     As for that connection problem, the cable company says that "any day now", they will be ready to offer us service again.  I'm skeptical though, because they've been putting us off with things like that for months.  Also, we now have to -BUY- the cable modem, instead of renting it month by month, which will set me back $200, which I don't have at the moment.  I'm expecting one last financial aid check to come in for my college classes soon, so if it actually does come soon (it may not come at all..) I'll be getting the cable back as soon as they get everything set up (which also may not happen..bleh..)  So, In short, I may not come around much, but trust me, it certainly doesn't mean that I'm going to let either of these projects slack.  See you next update!


1-7-2001:     Looks like I made a booboo..  When I uploaded the new version of SonED, the filename was in all caps, and the page was still looking for one in lower-case.  Thus, it downloaded the older version, which wasn't overwritten.  Damn linux..  Anyway -NOW- you can download the new SonED, and take advantage of the new features, which are, again, the ability to load files from different folders rather than the same ones, and support for both versions of Sonic CD PC!  I'm sorry for the problem, hope you still want to check it out!

     Also, in my haste during the last update, I forgot to add my award!  Organized Chaos has won second place for best fan game development team, and first place for best fan game of the year (Sonic: Project Mettrix) in the second annual Sonic Emmy Awards from The Super Sonic Zone!  Thank you, everyone who made this possible!


1-1-2001:     The new year brings a new SonED!  This new version not only features a slight speed increase and the ability to use full pathnames when loading files instead of loading something from the same folder, but also features.... Sonic CD PC support!  That's right, SonED .12b can edit the files for both the OEM and DirectX versions of Sonic CD PC.  I hope that was worth the wait!

     Fans of Sonic: Project Mettrix, don't worry.  Although you haven't seen an update to that demo, I'm far from giving up on it.  I can't make any promises on another release date, but I -AM- still hard at work on it as well as SonED.  I've made improvements to the inner workings of the game, but it's nothing you, the player, would notice right away.  Soon as we make a major playability update, I'll let you have a look!


11-20-00:     The second update to SonED in one week!  Things are coming along well, except for the fact that I totally botched the last version up..  Sorry about that, everyone.  I had to add some last-minute things to the program so it would be ready for public use, and somehow I always end up pressed for time in doing these things (the system with the modem attatched isn't mine).  This version, however, does everything it's supposed to!  I just went through and tested it.  This update brings editing of tiles and palette, in addition to the level and object editing of the previous versions.  Go check it out, I'm sure you won't be dissappointed!


11-14-00:     Bet you guys weren't expecting this.  I've been working on a project I haven't touched in a while.  It's SonED, and it's back!  There's a new demo up for grabs, which'll let you see what it does at this point.  There are still plenty of additions and changes it needs, but the project has been revived.  The most interesting part: Level layout editing!  This part of the editor is already functional, and if that's enough for you, you can use it to it's fullest (save your work) by ordering at this point.  As it says on the page, upgrades are free, and the price is half of what it used to be.  Go on and give the demo a shot!  Maybe you'll like what you see.


10-5-00:     Nice update here.  Some of you may not have attended the SAGE expo, or have downloaded either version of Project Mettrix from it if you did.  There have been a few different updates since then, but silly me didn't realize that people besides me (while at other places) would be downloading some of the more recent ones.  Now that I've got the time to make the update, If you hadn't downloaded the version that was posted at the time of the SAGE event, there is quite an abundance of changes.  Some are cosmetic and you may not notice them, but they're there.  These changes also include the fact that I have placed the level editor in the zip, so you can see what it's like to create your own levels when this is all done.  You should also be able to use whatever you create now in the later versions.  If you create something fairly big, let me know about it; I've been thinking of starting up an archive of user levels.  Also, If you only downloaded the first version at SAGE and did not return to my booth, you missed a fix that I had to add to it.  Apparantly I was so tired by the time I finished making the updates I needed before entering the game in the expo that I left a multitude of bugs.  They are all (at least to the best of my knowledge) corrected now.  Some of these were still present in the second release during SAGE, however , so if you haven't downloaded it since about a week ago, you might wanna download it again, just so everything's ironed out.


10-6-00 Addendum: Looks like I screwed up the zip.  It set up a whole bunch of wonky folders and had some bad files, including a development version of exe that killed off the boss areas, effectively making you unable to beat act 1.  It's all worked out now though.  Also, wait for the title screen to run out and watch the demos.  You'll see one of the other, currently 'unplayable' features.   *hint**hint*

On another side, I've added Four graphical comics from Gen.  Relatively short, but long enough to be pointlessly wierd.  Just how I like them!  If I can find more of the older ones, or if any new ones pop up, I'll be adding those as well.

And one last thing; We've been nominated for 'Best Sonic Fan Game Development Team' and 'Best Sonic Fan Game' in the second annual Sonic Emmy Awards from The Super Sonic Zone, so show your support and vote for us!  Vote early, vote often, vote ORGANIZED CHAOS!

...Now I feel cheap, bleh.


9-2-00:     This is just another quick update.  Like the new design?  It's courtesy of Liz, webmaster of DASH!.  Go lookit her site now! ....soon as you're done with mine :P.  Also, I've entered in SAGE, a Sonic the Hedgehog Fangaming event.  I'm not exactly sure how this is going to turn out, but you'll find a slightly better version of the demo for "Sonic: Project Mettrix" there.  And a final thing, I won't be doing very much online for a while because the phone devoted to the computers was disconnected.  Untill it's back up, I'll be limited to just a few late nights.


7-31-00:     This is what many people have been waiting for: A demo of Project Mettrix!  I've decided to let one go since I haven't been able to update very often.  Some features you may have seen mentioned on The Chaos Emerald's review are disabled though, because they aren't complete enough yet.  This Should keep you for a bit though.  One zone, one boss, pretty much all of the items.  Till next update...


6-11-00     I'm in a bit of a hurry, so I'll just say that I've put up the first entry to my new POV Archive, so have a look at it unless you're easily offended.  I know I haven't updated reguarding Project Mettrix recently, but I am still working on it, so don't worry about it.


5-29-00     Um, don't everyone all go offering assistance at once now.  I don't really understand why when I don't want anyone I get bombarded by a few million requests by people to do anything whether they're good at it or not, but when I want them I get nothing at all.  I still need people to help with that magazine.

     Incase you haven't noticed, I've changed the layout of the site.  The old layout was too much of a pain to maintain when sections got added/deleted.  I hope it's still as convinient or more than the last.


5-5-00     I'm playing with an idea I had a few days ago.  I want to recruit a team to help me create a new magazine that deals mainly with video games (mostly fan ones since they're easier to grab early) and emulation, but it may include other stuff.  I want this to be a real print and subscribe magazine (that means you have to pay, and if you're working on it you GET paid), but this depends on what skill I can get ahold of, cause nobody wants a sucky magazine.  If you think its a good idea and can help, send me a good, long example of what you want to do (IE. 1 or more in-depth reviews, many pieces of art, etc.) and I'll be reviewing them over the next few weeks.  I also plan to sell advertising space within the magazine like most normal ones, so if you wish to place some kind of ad, contact me and we'll discuss prices.  After I've picked up enough support, a sample magazine will be created and posted probably on my page for review by everyone, so they can see if they'll want to subscribe.  Hopefully this will turn out, and good luck to any who plan to apply.


3-14-00:     Todays update has removed the competition pages, as they wont be needed for a while, and replaced them with the Services page.  Also, obviously, I have added a hit counter to the page.  The less obvious include the fact that I've done something to the 'About Us' pages, changed the "Under Development" page, and removed the "Technical Updates" because I dont even remember why I need it.  I've also corrected the name for "Nightlight Heights" in the Sonic: Project Mettrix pages.  Not having used the name very often, I was confused on it, and then I completely forgot to change it.  The final change was to have made an archive of updates, since hopefully there will be enough news for it to be worthwhile.


3-8-00:     There seem to have been a few misunderstandings, but hopefully they're over with now.  I warn you now, I may not have alot of time to work on Project Mettrix, and my online time is definitely cut, but it -is still making progress-.  Today I've added a picture of Nightlight Heights, and some extra music. I've also updated the one for Shining Island.  See if you can tell what's different, and look around, because maybe you'll find something else on that page.  Also, noone has expressed interest in the programming classes either, so they are closed, although I will still tutor individuals if anyone wants it.  As for that contest I mentioned, It's still hanging between a yes and no on whether or not it's going to start, but I'm still working on my engine, and I plan on it being very far along before the contest actually starts.  I still have to work out details for it.  This is what happens when you dont wait till you ARE done to say anything..  One more thing, I am now offering a new service, it may seem odd, but I know that there ARE some people out there who would like this.  At one point, there were magazines for older computers such as the early APPLE models, which included programs written in BASIC that you type in yourself.  If you have some of those magazines and would like to use those programs, but do not have the older computer anymore, or just dont feel like typing it in, I will convert it to C and send the final product to you.  The price will depend on the program, so you'll have to ask me first.