| "Blank" | - | These allow all Players and Objects to pass through in all directions | ||
| "Solid On Top" | - | Players and Objects set for collision with a "Path" may pass through in all directions except for "downward" (relative to the current Path Mode) | ||
| "All Solid" | - | Players and Objects set for collision with a "Path" may not pass through in any direction | ||
| "Misc All Solid" | - | The same as "All Solid", meant to identify special terrain that can be tested for by using the _???=TileInfo(???) Script Commands |
127
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/ \
63 | | 191
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0
| 0 | - | 63 | - | Bottom-left quarter-circle, starting from the bottom and going upward to the left | |||||
| 64 | - | 127 | - | Top-Left quarter-circle, starting from the left and going upward to the right | |||||
| 128 | - | 191 | - | Top-Right quarter-circle, starting from the top and going downward to the right | |||||
| 192 | - | 255 | - | Bottom-right quarter-circle, starting from the right and going downward to the left |