riptil.til - The tiles riplev.lev - The levelThese files must be moved and renamed accordingly and fit with proper definition files and Functions to be used within the game. However, if the appropriate parameters are used, they can be automatically saved to their proper places if a game already exists for them.
64 | - | 64 colors for tiles, 64 global colors, 128 colors reserved for "water" |
128 | - | 128 colors for tiles, 128 global colors |
192 | - | 192 colors for tiles, 64 global colors |
0 | - | 0-63, available in all color modes |
128 | - | 128-191, available in 128- and 192-color modes |
192 | - | 192-255, only available in 192-color mode |