| 329 | (D) (E) | Func_Obj_Equ_Obj_Hotspot |
| 326 | (D) (E) | Func_Obj_Equ_Chr_Hotspot |
| 330 | (D) (E) | Func_Chr_Equ_Obj_Hotspot |
| 331 | (D) (E) | Func_Chr_Equ_Chr_Hotspot |
| 332 | (D) (E) | Func_Reg_Equ_Obj_Hotspot |
| 333 | (D) (E) | Func_Reg_Equ_Chr_Hotspot |
| 1228 | (D) (E) | Func_Reg_Equ_Wrapped_Hotspot_Chr |
| 1229 | (D) (E) | Func_Reg_Equ_Wrapped_Hotspot_Obj |
| 1230 | (D) (E) | Func_Chr_Equ_Wrapped_Hotspot_Chr |
| 1231 | (D) (E) | Func_Chr_Equ_Wrapped_Hotspot_Obj |
| 1232 | (D) (E) | Func_Obj_Equ_Wrapped_Hotspot_Chr |
| 1233 | (D) (E) | Func_Obj_Equ_Wrapped_Hotspot_Obj |
| 966 | (D) (E) | Func_Reg_Equ_HotspotX_Chr |
| 967 | (D) (E) | Func_Reg_Equ_HotspotX_Obj |
| 968 | (D) (E) | Func_Chr_Equ_HotspotX_Chr |
| 969 | (D) (E) | Func_Chr_Equ_HotspotX_Obj |
| 970 | (D) (E) | Func_Obj_Equ_HotspotX_Chr |
| 971 | (D) (E) | Func_Obj_Equ_HotspotX_Obj |
| 972 | (D) (E) | Func_Reg_Equ_HotspotY_Chr |
| 973 | (D) (E) | Func_Reg_Equ_HotspotY_Obj |
| 974 | (D) (E) | Func_Chr_Equ_HotspotY_Chr |
| 975 | (D) (E) | Func_Chr_Equ_HotspotY_Obj |
| 976 | (D) (E) | Func_Obj_Equ_HotspotY_Chr |
| 977 | (D) (E) | Func_Obj_Equ_HotspotY_Obj |
| 1234 | (D) (E) | Func_Reg_Equ_Wrapped_HotspotX_Chr |
| 1235 | (D) (E) | Func_Reg_Equ_Wrapped_HotspotX_Obj |
| 1236 | (D) (E) | Func_Chr_Equ_Wrapped_HotspotX_Chr |
| 1237 | (D) (E) | Func_Chr_Equ_Wrapped_HotspotX_Obj |
| 1238 | (D) (E) | Func_Obj_Equ_Wrapped_HotspotX_Chr |
| 1239 | (D) (E) | Func_Obj_Equ_Wrapped_HotspotX_Obj |
| 1240 | (D) (E) | Func_Reg_Equ_Wrapped_HotspotY_Chr |
| 1241 | (D) (E) | Func_Reg_Equ_Wrapped_HotspotY_Obj |
| 1242 | (D) (E) | Func_Chr_Equ_Wrapped_HotspotY_Chr |
| 1243 | (D) (E) | Func_Chr_Equ_Wrapped_HotspotY_Obj |
| 1244 | (D) (E) | Func_Obj_Equ_Wrapped_HotspotY_Chr |
| 1245 | (D) (E) | Func_Obj_Equ_Wrapped_HotspotY_Obj |
| 960 | (D) (E) | Func_Reg_Equ_MainBound_Chr |
| 961 | (D) (E) | Func_Reg_Equ_MainBound_Obj |
| 962 | (D) (E) | Func_Chr_Equ_MainBound_Chr |
| 963 | (D) (E) | Func_Chr_Equ_MainBound_Obj |
| 964 | (D) (E) | Func_Obj_Equ_MainBound_Chr |
| 965 | (D) (E) | Func_Obj_Equ_MainBound_Obj |
| 1222 | (D) (E) | Func_Reg_Equ_Wrapped_MainBound_Chr |
| 1223 | (D) (E) | Func_Reg_Equ_Wrapped_MainBound_Obj |
| 1224 | (D) (E) | Func_Chr_Equ_Wrapped_MainBound_Chr |
| 1225 | (D) (E) | Func_Chr_Equ_Wrapped_MainBound_Obj |
| 1226 | (D) (E) | Func_Obj_Equ_Wrapped_MainBound_Chr |
| 1227 | (D) (E) | Func_Obj_Equ_Wrapped_MainBound_Obj |
#1228 ;Reg = Chr0 Hotspot Wrapped (Assign the world position of Hotspot 3 of the Player "Fetched" to "Reference 0" to "User Registers" 8 and 9, accounting for Level Looping) : 3 ;(Spot) Hotspot 3 : U8 ;(Reg X) "User Register" 8 : U9 ;(Reg Y) "User Register" 9 ; ---------- # 330 ;Chr2 = Obj0 Hotspot (Assign the world position of Hotspot 0 of the Object "Fetched" to "Reference 0" to User-created "Active Variables" 23 and 24 of the Player "Fetched" to reference 2, ignoring Level Looping) : 0 ;(Spot) Hotspot 0 : a23 ;(Chr2 X) User-created "Active Variable" 23 of the Player "Fetched" to "Reference 2" : a24 ;(Chr2 Y) User-created "Active Variable" 23 of the Player "Fetched" to "Reference 2" ; ---------- # 326 ;Obj2 = Chr0 Hotspot (Assign the world position of Hotspot 2 of the Player "Fetched" to "Reference 0" to Main Variables 1 and 2 of the Object "Fetched" to reference 2, effectively setting the Object's position to the Hotspot's position) : 2 ;(Spot) Hotspot 2 : 1 ;(Obj2 X) Main Variable 1 (Object_X) of the Object "Fetched" to "Reference 2" : 2 ;(Obj2 Y) Main Variable 2 (Object_Y) of the Object "Fetched" to "Reference 2"
# 967 ;Reg = Obj0 Hotspot X (Assign the world X position of Hotspot 2 of the Object "Fetched" to "Reference 0" to "User Register" 6, ignoring Level Looping) : 2 ;(Spot) Hotspot 3 : U6 ;(Reg) "User Register" 6 ; ---------- #1242 ;Chr2 = Chr0 Hotspot Y Wrapped (Assign the world Y position of Hotspot 1 of the Player "Fetched" to "Reference 0" to User-created "Active Variable" 14 of the Player "Fetched" to reference 2, accounting for Level Looping) : 1 ;(Spot) Hotspot 1 : a14 ;(Chr2) User-created "Active Variable" 14 of the Player "Fetched" to "Reference 2" ; ---------- #1245 ;Obj2 = Obj0 Hotspot X Wrapped (Assign the world position of Hotspot 4 of the Object "Fetched" to "Reference 0" to "Extra Variable" 10 of the Object "Fetched" to reference 2, accounting for Level Looping) : 4 ;(Spot) Hotspot 4 : E10 ;(Obj2) "Extra Variable" 10 of the Object "Fetched" to "Reference 2"
# 960 ;Reg = Chr0 MainBound (Assign the world position of the right side of the "MainBound" Box of the Player "Fetched" to "Reference 0" to "User Register" 7, ignoring Level Looping) : 2 ;(Side) X2 (Right) : U7 ;(Reg) "User Register" 7 ; ---------- # 963 ;Chr2 = Obj0 MainBound (Assign the world position of the top of the "MainBound" Box of the Object "Fetched" to "Reference 0" to User-created "Active Variable" 9 of the Player "Fetched" to reference 2, ignoring Level Looping) : 1 ;(Side) Y1 (Top) : a9 ;(Chr2) User-created "Active Variable" 9 of the Player "Fetched" to "Reference 2" ; ---------- #1226 ;Obj2 = Chr0 MainBound Wrapped (Assign the world position of the vertical center of the "MainBound" Box of the Player "Fetched" to "Reference 0" to "Extra Variable" 3 of the Object "Fetched" to reference 2, accounting for Level Looping) : 5 ;(Side) Vertical Center : E3 ;(Obj2) "Extra Variable" 3 of the Object "Fetched" to "Reference 2"