Engine02 Script Commands - General
Index:
E02 Standard Files:
| 33 | (D) (E) | Func_Load_Level |
| 34 | (D) (E) | Func_Load_Tiles |
| 35 | (D) (E) | Func_Load_Objects |
Descriptions:
E02 Standard Files:
33 - Func_Load_Level
34 - Func_Load_Tiles
35 - Func_Load_Objects
(ALL) (Example)
These commands load the specified data from a file.
Parameters:
- Text ID
ID number of the Text string that contains the filename of the
data to load
When this Command is used by a Status Script Function,
this ID references a Status Script Text
When this Command is used by any other Function, it references Text from a Game Def
or a Zone Def. In this case, the "G" and "Z" tags may be used to reference "Game" and "Zone" Texts, respectively
The "R" or "r" tags may be used to obtain the ID value from a Register.
The filename in the Text string must be relative to the "Program Folder", not to the folder that contains
the file in which they appear.
Descriptions:
# 33 ;Load Level (Load an E02 Level Layout File from the file whose path and name are given by "Zone" Text 0)
: Z1 ;"Zone" Text 0
; ----------
# 34 ;Load Tiles (Load an E02 Tile File from the file whose path and name are given by "Zone" Text 2)
: Z2 ;"Zone" Text 2
; ----------
# 35 ;Load Objects (Load an E02 Object Layout File from the file whose path and name are given by "Zone" Text 5)
: Z5 ;"Zone" Text 5