Built-in Object Types


E02 contains certain "Built-in Objects" that represent visual aspects that are important to gameplay. These Objects can be called as if they were a part of an "Object Def" that was loaded, even though they aren't, and are always available for use. Most are absolutely necesary, and all of them should generally be spawned during an Act Init Function.

The Built-in Object Types are as follows:

9999 - Tile_Plane_Object

9998 - Script_Object

9997 - Player_Draw_Object

9996 - Player_Move_Object

9995 - Player_Script_Object

9994 - Water_Layer_Object

9993 - Backdrop_Object

Index:

9999 - Tile_Plane_Object
9998 - Script_Object
9997 - Player_Draw_Object
9996 - Player_Move_Object
9995 - Player_Script_Object
9994 - Water_Layer_Object
9993 - Backdrop_Object